TriPeaks
Three peaks, one waste pile: chain cards up and down in long runs.
About the game
A fast, cheerful patience. Clear three peaks of cards by playing them onto the waste, one rank higher or lower, whatever the suit; every card you free turns over and may keep the run alive. The longer the run, the more each card scores, and the top of each peak brings a bonus. With undo, hints that look for the longest run, and deals that can always be won.
Rules
28 cards form three peaks in four rows of 3, 6, 9 and 10. Only the bottom row lies face up at first; a card turns over when no card below overlaps it any more. The other 24 cards form the stock, and its first card starts the waste.
An open card may go onto the waste if it is one rank higher or one rank lower than the waste's top card, whatever its suit: a 9 on an 8 or a 10. Runs may go up and down. King and Ace follow each other, unless you switch "King and Ace" to "Apart" in the settings.
When no card fits, tap the stock to turn its next card onto the waste. The stock is used only once. The game is won when all three peaks are cleared, and over when the stock is empty and no open card fits.
Scoring: each card from the peaks scores as much as its place in the run (1, 2, 3 …); a card from the stock starts a new run. The top card of a peak brings 15 for the first two peaks and 30 for the last, and clearing the table earns 10 for every card left in the stock.
"Winnable only" (the default) deals only games a solver has won knowing every card, so there is always a way.
How to play
- Tap or drag an open card that is one higher or lower than the waste card.
- Suits do not matter, and King and Ace follow each other.
- Stuck? Tap the stock to turn the next card onto the waste.
- Clear all three peaks to win.
- Languages
- EN · DE
- Works on
- Phone, tablet, computer
- Players
- Just you